A mighty caern had fallen to the foul clutches of the Wyrm. In a desparate effort to return this sacred place once again to the hands of Gaia, representatives of all 13 tribes converge on this caern. But how long can they hold it against the forces of the Black Spiral Dancers?


Rage is a collectible card game by Five Rings Publishing Group (a subsidiary of Wizards of the Coast, a subsidiary of Hasbro), based on the pencil-and-paper roleplaying game Werewolf: the Apocalypse, published by White Wolf. The Stones River Sept expansion is a fan-designed supplement for Rage.

Here are some sketches I've done of a few of the proposed cards. These are mostly quick thumbnails, to give an idea of substance and composition. But it's a start.

Ouch!

Bloody Knuckles (Fenris Lorsrai)

  • New Moon, Rage 2
  • Claw Mind Strength Counterattack
  • Damage 2, Block X
  • If your opponent played a Claw attack this round, X is equal to damage of Bloody Knuckles, including damage modifiers.
Looks like there haven't been any Pegasus Spirits created yet, but they've been figuring into the battle thus far. Until one shows up, we've got...

Black Unicorn (Fenris Lorsrai)

  • Renown 9
  • Spirit Unique
  • Requires: Children of Gaia, Philodox
  • Rage 10, Gnosis 9, Health 7
  • If the pack controlling Black Unicorn attacks anything but an Enemy, remove Black Unicorn from the game.
  • Pre-Combat (Out): If the Prey is a Victim, replace it with Black Unicorn. If Black Unicorn is still alive at the end of the turn, shuffle it back into your deck.
  • "Black Unicorn knows every twisting of your heart. Before you face him, it is best that you, also, know your heart." -Sings- Their-Names
My Little Pony?
Mr. Cleanpaws

Raccoon (Fenris Lorsrai)

  • Requires: Ragabash, Bone Gnawer or Uktena
  • All Claw Attacks do +1 damage. No pack member may have more than 1 piece of equipment. You may not use non-Fetish equipment.
  • "Oooh....shiney..." -Pez

Raccoon Spirit (Sings-Their-Names)

  • Requires Stones River Sept or Uktena
  • As admirers of shiney bits, Raccoon spirits are particularly fond of the Uktena and their hidden lore.
  • Main: the Raccoon spirit may steal a piece of Equipment from an opponent's pack or pass a piece of Equipment to a member of it's own pack. To pass the equipment you must discard a Sept card. You cannot pass in the same turn you steal. Because the equipment is given to you by a Raccoon spirit, you need meet no other requirements than Gnosis.

Sluagh Underground Network (Dances-With-Shadows)

  • Renown-3*(Is that a minus 3?)*
  • Requires: Fianna
  • Spirit*Fae*Wilder
  • Rage 3, Gnosis 4, Health 3
  • Sustained rage:1
  • Mid-combat:out-Discard Sluagh Underground Network to immediately remove a target Fianna that is a member of your pack from combat. Target Fianna is removed from play until the second start of turn phase from now.
  • Artwork: Sluagh changeling half emerged from sewer with lid held over head motioning with finger to *you* to come down sewer.
  • "Hey, Fuzzy! Down here, quick!"
Ain't she cute?
One handsome d00d
Amazing what one can do with a paint program and lots of time, these days. My own humble character card.

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Last Modified: December 27, 2001 lurker@mistrunner.com
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